Information At A Price Oblivion Quest Walkthrough And Choices
In The Elder Scrolls IV: Oblivion, the Mages Guild questline presents players with various tactical scenarios, but few are as complex as Information At A Price. Assigned by Arch-Mage Hannibal Traven, this mission sends you to Castle Skingrad to meet Count Janus Hassildor. Understanding how to navigate the available choices and potential bugs ensures a seamless path toward completing your guild objectives.
Starting the Quest and Meeting Count Hassildor
Upon arriving at Castle Skingrad, speak with the steward Hal-Liurz to request an audience with Count Janus Hassildor. The Count agrees to share critical information regarding necromancer movements, but only if you resolve a pressing regional conflict first. Skingrad is currently plagued by both a nest of vampires in Bloodcrust Cavern and a group of vampire hunters seeking to eliminate them.
Handling the Vampire Hunters and Bloodcrust Cavern
Players can choose between multiple approaches to resolve the tension between the two factions. One peaceful resolution involves traveling to Bloodcrust Cavern independently and clearing out all the vampires first. Once the cave is cleared, speak with Eridor, the leader of the hunters, and present vampire dust as proof to convince them to leave town safely. Alternatively, aggressive players can choose to eliminate the vampire hunters directly, though doing so quietly prevents unwanted city bounties.
Avoiding Glitches and Quest Line Progression
Because this mission is notorious for dialogue bugs, avoiding premature conversations with the hunters before clearing the cavern is highly recommended. If you direct the hunters to Bloodcrust Cavern early, dialogue options may lock up, forcing a violent resolution to progress. Careful planning allows players to complete Information At A Price Oblivion Quest Walkthrough And Choices without softlocking future Mages Guild tasks.
Reporting Back to Hannibal Traven
After both the vampires and the hunters are dealt with, return to Castle Skingrad and notify Hal-Liurz to summon the Count once more. Count Hassildor will reveal that the legendary King of Worms, Mannimarco, has returned to Cyrodiil. Returning to the Arcane University to deliver this message to Arch-Mage Traven successfully concludes the quest and sets the stage for upcoming guild battles.